IP-first businesses with revenue-share partners and creator equity - where ownership of the content itself is the whole point.
Media, gaming and entertainment ventures are built entirely on intellectual property - a game engine, a content library, a format - often created by multiple contributors before the company existed. If that IP isn't formally assigned, the company's core asset is legally uncertain.
EGF makes IP assignment and revenue-share documentation part of Layer 1, not an afterthought discovered during a licensing deal or acquisition.
the content, code or format is often the single most valuable asset on the balance sheet
creator and talent deals are common alongside standard equity
carries state-specific licensing and GST treatment beyond standard tech rules
freelancers and early collaborators frequently retain undocumented rights
Content platforms holding licensing rights across multiple content owners and territories.
Studios where the game IP itself is the core asset, often built by distributed contributors.
Team and tournament organizers structured around player, sponsor and prize-pool agreements.
Labels and platforms managing royalty splits and rights across multiple contributors.
Talent-management and creator platforms built on revenue-share agreements with individuals.
Studios delivering work-for-hire content where IP ownership terms vary project to project.
SPICe+ filing alongside formal IP transfer agreements for pre-incorporation content or code.
Registration of the brand name, logo, and where relevant, copyright in original content.
Real-money gaming operators need state-specific registrations that vary sharply by jurisdiction.
AOC-4, MGT-7, plus GST treatment specific to gaming and digital content revenue.
Early contractors retain default ownership of work never formally transferred to the company.
Verbal splits with talent or creators that surface as disputes once revenue actually arrives.
Rules differ sharply across states, and expansion plans often outpace licensing timelines.
A buyer's diligence team finds gaps in the chain of title to the company's core content.
By default, the freelancer does, unless a written IP assignment says otherwise - a "made for hire" verbal understanding is not enough under Indian copyright law. We formalize this retroactively as part of setup.
It depends heavily on the state and the game's classification (skill vs. chance). Licensing requirements vary sharply by jurisdiction, so we assess this specifically for your game and target states before launch.
As a formal agreement specifying the revenue base, percentage, payment triggers and IP ownership - not a verbal handshake, which becomes unenforceable and disputed once real money is involved.
Yes - a licensing agreement grants usage rights without transferring ownership, and this is the standard structure for distribution and platform deals. We draft these to protect the underlying IP.
A full IP chain-of-title review - confirming every contributor's work was properly assigned - alongside standard cap table and agreement reconciliation.
One conversation is enough to scope the engagement.
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